stepsTest a Gnome in the garden
Use one complete production cycle so the roll animation does not become the only evidence behind a keep-or-replace decision.
- 1
Open Gnomes
Identify the result in the current account inventory.
- 2
Place it in Garden
Confirm that the planting area accepts the Gnome.
- 3
Watch one Crop
Record what it plants and whether production completes normally.
- 4
Compare the sale
Use the resulting cash and idle time to judge practical value.
tableCompare value, not one label
Rarity may describe the roll result, while garden value depends on whether the account can use the result now.
| Signal | Question | Decision use |
|---|
| Placement | Can this Gnome work in open space? | A worker without a slot adds no current production |
| Crop result | What did the completed cycle add? | Compare outcomes from the same game version |
| Idle time | Does it wait for space or selling? | Fix the shared bottleneck first |
| Rarity | How unusual is the roll label? | Keep separate from unverified numeric stats |
decisionPrepare useful work before leaving
Official evidence confirms offline growth, but a disconnected or idle garden cannot be assumed to produce the same result as an active, correctly placed setup.
Working placement confirmed
Leave the account after the Gnome has completed a visible planting cycle.
Worker remains idle
Fix space, placement or collection flow before relying on offline growth.